Shader Compilation- Asynchronous (Ubershaders).Enable Emulated CPU Clock Override- OFF!. ![]() I can confirm it happens in the aforementioned scene giving Uli the cradle, and it happens when opening the chests in the first room of Lakebed Temple. (As long as he's wearing the Zora Armor, at least.) It's happened at various other points in the game as well, (most commonly cutscenes) but I haven't tried replicating anywhere it other than the previously stated areas.Ĭonfiguration. It doesn't happen all the time, fairly infrequently actually. Here's a video I made showcasing the issue: (Take a close look at Uli's face) So, I'm just wondering if this is a known side effect of the Gecko Code that I just have to deal with, or maybe some setting I have wrong? ![]() I've done some testing with various settings enabled/disabled but it always seems to be there if I have the bloom fix on. As far as I can tell it seems to be caused by the Bloom Fix gecko code, since turning that off fixes it. Though it seems to stick to one spot while the models move through it, kind of like some invisible plane intersecting with the model. I've just been having one issue where this weird little transparent, almost reflection-like line will show up over parts of models and distort them. (With a legit GameCube controller too!) Dolphin has been absolutely amazing, so big thanks to the devs. I've been playing Twilight Princess a bunch recently and it's been really great. ![]() Hey all! First time posting, hope this is the right spot for something like this.
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